- 1 How do I change the texture of a substance painter?
- 2 How do I change the texture size in substance designer?
- 3 How do you increase the resolution of a substance painter?
- 4 How do I change the viewport resolution in substance painter?
- 5 What is texture padding?
- 6 Where is viewer settings substance painter?
- 7 How do you bake normals in a substance painter?
- 8 What is UV density?
How do I change the texture of a substance painter?
To access the Texture Set Reassignment window go into the Texture Set list window and choose Settings > Reassign Texture Sets. The window is divided in three sections: Disabled Texture Sets: List all the Texture Sets that are currently unused.
How do I change the texture size in substance designer?
Changing the mode is simple. Select a Node, or the Graph properties (doubleclick empty area, or select Graph in explorer). Then find the Base Parameters rollout, and find the Size Mode.
How do you increase the resolution of a substance painter?
To change resolution, use the Size drop-down in the TextureSet settings. Options range from 128 x 128px to 4,096 x 4,096px. Substance Painter 2.1 also introduced experimental support for 8K maps.
How do I change the viewport resolution in substance painter?
High-DPI screens (Retina) settings By default Substance 3D Painter downscale the viewport resolution on High-DPI/Retina screen to improve performances. This behavior can be changed in the main settings by changing the Viewport Scaling parameter.
What is texture padding?
Padding (sometimes also called dilation) is a process that happens after the generation of a texture. Its purpose is to dilate the borders of the UV islands to fill empty areas with similar pixels.
Where is viewer settings substance painter?
It’s the little screen icon in the toolbar on the right of the screen.
How do you bake normals in a substance painter?
To bake the maps, select Bake Mesh Maps at the bottom-right of the Bake window where you see the name of the Material. After the maps have baked, the Textures are automatically mapped to the correct channels for use by Substance Painter. You can now begin to texture and paint your Asset.
What is UV density?
The Texel Density tool allows you to quickly scale the size of UV islands or individual polygons such that they span roughly the same number of texture pixels per meter of real size. (A UV island is a connected group of polygons in a UV map.) This tool is useful in games development and environment texturing workflows.