How do substance designers add height?
Assuming you’ve created a “height” output, you need to adjust a few hidden settings to enable it: First, in the 3D View, open the Materials menu and enable Tessellation. Then open the Edit menu for the materials and turn up the “Tessellation Factor” and the “Scale”.
How does a substance designer create a normal map?
To paint normal map details:
- Add a normal channel in the current current Texture Set (if not already present)
- Enable the normal channel in the current painting tool.
- Load a Normal resource in the Normal slot of the Material section of the current painting tool.
How do I export textures from substance designer?
Right-click on a graph and choose Export outputs as bitmaps. Click the Tools icon on the Graph toolbar and choose Export Outputs In the Export outputs dialog you get some options to customize your export. The Export outputs dialog is pictured below.