FAQ: How To Select Mesh With Id Map In Substance Painter?

What is ID map in substance painter?

This baker allows you to project Vertex Colors, Material colors or Random colors per sub-objects from a high definition mesh to the current model. It can be used to bake zBrush Polypaint or Material IDs.

What is ID map?

What is an ID map? It’s just a simple texture that covers different elements of your mesh with different colors. Like this one made for a chair below. Many materials, many textures As you can see, we have two materials on this mesh.

How do I assign a material ID in Maya?

Maya doesn’t really have an analogue to Material IDs, as far as I know. You just select the desired faces, hold the right mouse button on the material in the Hypershade and select Assign Material to Selection.

How do I export ID from substance map?

To export them it is possible to either:

  1. Use the File > Export Textures dialog and choose the export preset “Mesh maps”
  2. Right-click on the a baked texture in the Shelf and choosing “Export”.

What is an ID map used for?

Id maps, as i currently understand, are mostly used in Substance when you want to use separate generators for parts of mesh. For example when you want fine edge wear on only one part, while others are fine with rough edge wear. We use it to transfer the material zones form the highres to the lowres.

You might be interested:  Readers ask: Who Is The Most Famous French Painter?

Why do we bake maps in substance painter?

Baking the position map allows Painter’s filters and generators to know where the bottom of the mesh is. When the filters and generators have this extra information, they can create effects that use the geometry of the mesh to appear more realistically.

Leave a Reply

Your email address will not be published. Required fields are marked *