FAQ: How To Raise Normals In Substance Painter?

How do you add normals to a substance painter?

To paint normal map details:

  1. Add a normal channel in the current current Texture Set (if not already present)
  2. Enable the normal channel in the current painting tool.
  3. Load a Normal resource in the Normal slot of the Material section of the current painting tool.

How do you increase the normal map intensity of a substance painter?

If you want to control the intensity of your normal map, I suggest increasing it’s intensity in B2M and then using the opacity of the normal channel in Painter, that should give you the same thing (more or less).

What is the difference between a normal map and a height map?

A height map is a simple black and white texture, where each pixel represents the amount that point on the surface should appear to be raised. A normal map is an RGB texture, where each pixel represents the difference in direction the surface should appear to be facing, relative to its un-modified surface normal.

Why is my normal map green?

These normal maps tend to have very strong primary colors that vary with the direction the surface is oriented relative to the object axis. On a flat plane facing along it’s y axis the normal map would be primarily green.

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How do you paint an ambient occlusion substance painter?

Painting over the Ambient Occlusion additional map

  1. Add an ambient occlusion channel in the current texture set:
  2. Set its mixing mode to ” replace ” instead of ” multiply “:
  3. By default the blending mode of the AO channel on any new layer is set to ” Multiply “.

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