How do you add gloss to a substance painter?
You can drag n’drop it in the shelf (“Shaders” tab) or copy/past it in “DocumentsSubstance Painter shelfshaders” folder. Then select it in the “Viewer Settings” and create “Specular” (RGB) and “Glossiness” channels in your document.
How do you create a normal map in substance painter?
To paint normal map details:
- Add a normal channel in the current current Texture Set (if not already present)
- Enable the normal channel in the current painting tool.
- Load a Normal resource in the Normal slot of the Material section of the current painting tool.
What is a gloss map?
The gloss map defines the smoothness, reflectivity and tightness of specular highlights. For metals, the shader doesn’t control specular color – the specular texture map does. Specular color is physically based.
Is specular the same as roughness?
The difference is really subtle, the way I understand it is that specular map controls which parts of the object are shiny and which parts aren’t, the specular roughness map controls how sharp those highlights are.